Tag Archives: virtual currency

VIDEO: Facebook Credits Discussion

Bloomberg provides an interesting video interview with IFEELGOODS, Inc CEO, Scott Silverman discussing Facebook Credits virtual currency.


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Filed under Facebook, Facebook Credits, social games

Are you Ready for RewardVille?

Zynga rolls out its own reward system RewardVille and virtual currency called “Z-Coins”. Articles and analysis from:

Red Orbit ” Media conglomerates such as Walt Disney Corp. and Time Warner Inc. should be worried, says, BTIG Research analyst, Rich Greenfield. Zynga threatens to take viewers away from their televisions and movies. Disney responded to the threat by purchasing its rival, Playdom for $563 million last year. “

NPR ” The lure this time is “RewardVille,” a show of appreciation aimed at getting players even more absorbed in their online farms, cities, crime rings and poker games. The program unveiled a week ago doles out game points and credits that can be used to buy more virtual goodies on Zynga’s existing games. “

MarketingVox ” These games’ popularity is drawing people’s away from TV sets, movies and other sources of entertainment. “Media has been fragmenting, and Zynga seems to be doing the exact opposite. It is growing at a staggering rate and reaching eyeballs that none of these companies are doing. “

Video: Zynga’s Rewardville trailer

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Filed under CityVille, Disney, EA Sports, Facebook, Facebook Credits, FarmVille, gaming, Rewardville, social games, Virtual Currency, virtual goods, Zynga

Facebook Credits poised for a massive 2011.

SFGate discusses the growing momentum of Facebook’s virtual currency, “Facebook Credits”. From the article:

” Facebook members use a regular credit card, PayPal account or mobile phone account to buy a certain value of Facebook Credits, starting with 15 credits for $1.50. Facebook Credits accepts payments using 15 currencies, including dollars, euros and yen.”

Learm more about the virtual currency revolution at VirtualCurrencyNews.com

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Filed under Facebook, Facebook Credits, social games, Virtual Currency, virtual goods

MocoSpace moving into Mobile Social Games

Mobile web developer MocoSpace is growing quickly and integrating mobile social games and virtual currency into its growth strategy. Articles and analysis from:

Forbes ” The company has recently taken its mobile Web strategy to its new MocoSpace Game Platform. It is allowing third-party developers to create browser-based games in HTML5, instead of native apps to each phone.”

SFGate ” By building games on the mobile browser, developers can reach more players’ social graph and allow games to gain popularity on a wider range of mobile devices. “

VentureBeat ” MocoSpace was founded as an entertainment destination on the mobile internet in 2005 and has more than 15 million registered users who view about 3 billion pages a month.”


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Filed under MocoSpace, social games, Virtual Currency

The Social Gaming Summit kicks off in London

Social Gaming companies converge for a two day summit in London. Articles, updates and analysis from:

PocketGamer.biz ” Organisers Mediabistro describe the Social Gaming Summit as an event charged with looking at the intersection of games and the social web.”

Econsultancy provides Q & A with Charles Hudson. More from BigNews.biz

The Social Gaming Summit Homepage

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Filed under Playdom, PlayFish, social games

Bon Jovi rocks Facebook

In an innovative brand marketing campaign, rock band Bon Jovi invades Facebook using  Crowdstar’s social games. Articles and analysis from:

TechCrunch ” The idea of downloading premium music while buying virtual currency is a compelling. It’s definitely a unique distribution strategy for musical artists to start bundling virtual goods, currency and downloads into one package. “

Games.com ” While it’s unsure how much dough Bon Jovi will make off of this deal (we’re gonna’ shoot for a lot), what really matters here is what this implies for the future of digital goods both in and outside of Facebook.”

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Filed under Crowdstar, Facebook, Facebook Credits, social games, Virtual Currency, virtual goods

BringIt’s got Mad Skillz

In-game developer BringIt provides skill based games that can be placed within social games to increase stickiness and player retention levels. Articles and analysis from:

InsideSocialGames ” Players use their virtual currency to make their bets, with better performance leading to a larger payout.”

VentureBeat “ BringIt is helping speed the rate at which players spend their money inside the virtual economy of the game, by sinking, or removing the currency from the game at a faster rate by getting players to spend their virtual money”

MarketWire “ The demand is high for a new monetization and engagement platform such as BringIt’s, as gaming companies seek to maximize revenues and continue to compete for users. “

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Filed under BringIt, Facebook, Facebook Credits, RockYou!, social games, Virtual Currency, virtual goods