Is Glitch a Gamechanger?

Quirky new social game Glitch has emerged from beta and now available for the masses. Articles and analysis from:

Digital Trends  ” The game is separate from Facebook, but uses the social network site to connect with friends. With Glitch, you’ll have the ability to IM friends, view a friends’ activity stream and interact with forums. Though the game is free, players can purchase additional items and even subscribe to Premium service if they’re really into it. “

Forbes ” The game is so elaborate–but also open-ended–that it is difficult to boil down to a simple summary. Glitch takes place in the shared imagination of 11 ancient giants. People in Glitch play in real-time in one shared world, where everything that people do affects others in the game.”

CNET  ” It is a puzzle-heavy, Web-based social game built around sending players billions of years into the past to develop the optimistic future that today seems increasingly unlikely. “

The Glitch Trailer

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Filed under Glitch, social games

Spamtastic!

Facebook updates its Open Graph platform to allow users to see their friends activities on a ticker (including social game updates). Will this modification create another uproar regarding unwanted “friend-spam”?  Or has Facebook management struck the perfect balance of virality between genuine user interest and social gaming activity by friends?

Gamasutra Thanks to Facebook’s new Open Graph, users will be able to see the new “Ticker,” which Zuckerberg described as a “lightweight stream of everything that’s going on around you.” That stream includes friends’ social gaming activities.

Inside Social Games An interesting feature of the games activity surfaced in the live ticker is that the games stories appear to be for specific in-game actions. This is possible, Zuckerberg says, because every piece of content in Open Graph has a picture associated with it.

develop The ticker will display movies, music, games and applications that a user’s friends are currently using. It means that game updates will return to the front page and, the theory goes, bring back the viral success of early Facebook games without interrupting the main user feed.

A decent (sometimes annoying) overview of the new changes to Facebook including the new “ticker”.

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Home is where the Virtual heart is

Sony modifies Playstation Home to provide a social gaming experience with free-to-play games. Will “Home” become a destination for online gamers? Articles and analysis from:

VentureBeat ” Home is evolving to become more of a platform for playing social games. The 230 titles available on Home are aimed at Home’s mostly hardcore fans, but they are lighter and more casual experiences than users would find in disk-based PlayStation 3 games. “

Financial Times ” With Sony providing core back-end services, Home is an attractive and easy environment in which publishers can develop, experiment and evolve their titles.  It is pushing a freemium model of free-to-play games with players able to buy virtual items. “

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Filed under social games, Sony

EA Emerges as a Serious Player in Social Games

With the Sims Social, EA has a runaway megahit game and is clearly becoming a dominant force in the industry, second only to Zynga.  Articles and analysis of EA from:

InvestorGuide.com ” The company’s social games also include venerable franchises such as Bejeweled’ and Plants vs. Zombies’. Electronic Arts has a total of 72.3 million registered social gaming users across the Internet, which is still a third of market leader Zynga’s 275.4 million users, but EA’s gains have definitely caught the market’s attention. “

Montreal Gazette ” Chief Executive John Riccitiello told Reuters in an interview his company survived a “near-death experience,” three years ago when its profit shrank, game quality was poor and it lacked an Internet presence.

CNBC (includes video) Riccitiello said the Electronic Arts is now “aggressively” closing the gap between it and social gaming company Zynga thanks the release of its new Facebook game “The Sims Social.” He said the game is now number two in the social gaming space.

 

 

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Filed under EA Sports, Facebook, social, social games, social networks, Zynga

DeNA rolls out Mobage on Android

Online service giant DeNA launches their mobile social gaming platform Mobage into the global Android smartphone market. Articles and analysis from:

All Things Digital ” The idea behind the platform is that it will give players with common interests from around the world a place to meet up to play games — similar to Facebook, where you play games with friends from anywhere. “

TechCrunch ” Much like Zynga, the business model is to offer most games for free and monetize via sales of virtual items. As hinted at above, this model has worked very well for DeNA in Japan where the company is currently listed with a $7.6 billion market cap (you read that right) “

Marketwatch (Press Release) ” DeNA has had a business presence in China since April 2006 when it established a subsidiary in Beijing. In July 2009, DeNA acquired WAPTX LTD., DeNA China’s holding company, which owns the country’s leading mobile-only social networking service. “

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Filed under Android, DeNA, game, gaming, Mobage, social games, Virtual Currency, virtual goods

ShanghaiVille

Social gaming kingpin Zynga continues their expansion into other social networks and officially launches in China. The company will leverage local online giant Tencent’s massive reach to roll out its social games re-designed to reflect Chinese culture and customs. Articles and analysis from:

The New York Times ” The social game developer is introduced its first game in China on Tuesday, an adaptation of the extremely popular CityVille. Zynga had effectively been blocked from China because its games are played through Facebook, which is banned in the country. “

Los Angeles Times ” San Francisco-based Zynga, which has filed papers to sell its stock in an initial public offering, needs to show investors it can grow its audience beyond Facebook, where it already commands a significant share of traffic. “

Bloomberg ” Tencent had about 101 million users for its Pengyou site, President Martin Lau said on May 11. The company plans to increase spending this year on services including social media, Chief Executive Officer Ma Huateng said in March.”

 

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Filed under CityVille, Facebook, FarmVille, game, gaming, social games, Tencent, Virtual Currency, virtual goods, Zynga

Marvelous Team Up: Quepasa meets MyYearbook

The mergers and acquisitions continue as two mid-sized social networks with strong social gaming platforms merge. Latino oriented Quepasa and MyYearbook will form a much more formidable network to challenge Facebook and the fast growing Google+. Articles and analysis from:

GigaOM ” Quepasa CEO John Abbott said the merger with MyYearbook, with its strong growth and product focus, will allow Quepasa to become a leader in social discovery and help drive larger growth for the combined company, particularly in mobile where it doesn’t appear to have much of a presence. “

TechCrunch ” Quepasa CEO, John Abbott says that the acquisition and merger doubles the size of Quepasa’s existing user base, and also could represent a new growth area for Quepasa’s mobile and social games, advertising, and virtual currency. “

Marketwatch (includes video) ” In the shadow of Facebook, two smaller social networks are liking each other: Quepasa Corp. said it is buying fellow social network myYearbook.com in a deal valued at $100 million. “

Learn more about the explosive growth of social networks at SocialNetworksGuide.com

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Filed under acquisition, Facebook, gaming, mobile, MyYearbook, Quepasa, social games