YouTube Description: Dec. 9 (Bloomberg) — Maha Ibrahim, partner at Canaan Partners, talks about the outlook for Zynga Inc.’s initial public offering and the social gaming industry. She speaks with Emily Chang on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg)
Category Archives: Google
IEEE Spectrum has an excellent and very informative article about Facebook and Google’s different approaches to online games. Will Google be able to capture a portion of the massive social game user base on Facebook using their Chrome and Android platforms? From the article:
” In particular, Facebook is exploring the potential of Hypertext Markup Language 5, or HTML5, the latest version of the standard Web programming language. Ondrejka calls it “a potent platform for game development,” citing HTML5’s robust handling of video and audio. According to Facebook, more than 125 million people are already using HTML5-equipped browsers on their mobile phones. “
Social game developer Kabam has raised a stunning $85 Million dollar round of funding from a group of investors that includes Google Ventures. Kabam designs social games for a hardcore Facebook gaming audience that is more engaged and willing to pony up more dough than the average social gamer. Articles and analysis from:
VentureBeat ” They’re all hardcore role-playing games where the users play for four hours at a session, compared to maybe 10 minutes for a Zynga game. About 90 percent of Kabam’s players log into their games six or seven times a week. That’s what Kevin Chou, chief executive of Kabam, calls engagement. “
Wall Street Journal ” The funding round, which also includes new strategic investor SK Telecom and previous investors such as Canaan Partners and Redpoint Ventures, is the fourth such financing round for Kabam and brings the company’s total capital raised to around $125 million, said Mr. Chou “
Mashable ” Some of Kabam’s top games include Glory of Rome, Dragons of Atlantis and Kingdoms of Camelot. Dragons of Atlantis, the company’s most popular game, has around 4 million monthly active users. “
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CNN Money discusses a report by research analytics firm Flurry that shows Apple iOS is kicking some serious butt in terms of ROI from social games. From the article:
” Of the major platforms — Google, Apple, Facebook — developers make the most off iOS: between $14 and $20 per user per year. Google comes close with $18 per user per year, while Facebook lags behind with roughly $3 per user and Twitter claims $1 per user per year. (To give you an idea, if a social game claims a small userbase of say 1 million, that’s already $20 million in revenue a year.)”
The Wall Street Journal reports that social gaming company “Vostu” has obtained additional funding to continue expansion in the Brazillian market. From the article.
” Vostu has become to Brazil what Zynga, the creator of the inescapable Farmville game on Facebook, is to the U.S. market. Vostu’s biggest game is Mini Fazenda, a Farmville-like game that lets players cultivate virtual crops. “
VentureBeat ” Latin America, including Brazil, also shows a lot of promise. Accel was also an investor in Playfish and Tiger Global, a hedge fund, also has holdings in Zynga. In the past six months, Vostu has raised $50 million. Vostu’s other backers include Intel Capital and General Catalyst. “
Video of Mini Fazenda
Virtual Goods company PlaySpan received $18 Million in venture capital financing from Vodaphone Ventures and Softbank Bodhi Fund. Articles and anlysis from:
Gamasutra ” The company’s monetization solutions have been implemented in more than 1,000 online games, social networks, and online videos.”
VatorNews “ Among the offerings provided by PlaySpan include UltimatePay, which incorporates over 85 payment methods through a simple and accessible user interface. Through UltimatePay, users can expand their markets through Ultimate Game Card, the world’s first prepaid game card, and UltimatePoints, which provides for one-click in-game payments and handles transactions as small as $0.01.”
Forbes ” The Silicon Valley-based PlaySpan was founded in 2006. Its other co-founder, Mehta’s son Arjun, was in 5th grade when they started the company (that’s going to look great on his application to Harvard).”
Helium provides a very good article about how PlaySpan was created.
In 2007, Venture capital publication, “Venture Beat” reported that “Arjun Mehta, a 6th grader, said on his website that he is passionate about software that can make the game experience more “rewarding,” and that he started the company last year in his garage.
PRWeb (Press Release)