Is FunChat the future of Mobile Social Gaming?

TechCrunch reports that mobile application FunChat “combines text, chat, pranks, virtual goods and social gaming all in one free app”.

With the limited screen space and the simplicity of chat, will games like FunChat get more engagement than traditional social games such as CityVille that are modified for mobile? From the article”

” The key here is that these game rooms are also part chat rooms, so users can boast about their in-game accomplishments, heckle opposing players, challenge their friends to gaming duels, or shower them with praise for shooting a whole raft of ducks — all in realtime. “

Additional analysis from SYS-CON Media  ” According to a recent CTIA study, mobile consumers in North America send over 187 billion text messages per month, and media firm ScreenDigest estimates consumers will spend a staggering $7.8 billion on mobile games by 2014. FunChat is the first mobile app to simultaneously address these two huge markets by combining chatting and texting with social gaming and gameplay mechanics. “


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Filed under CityVille, FunMobility, game, mobile, online, social games

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