Social Gaming a $4 Billion Dollar Industry by 2015

Bharatbook.com announces a report that pegs social gaming at $4 Billion by 2015. Increases in usage worldwide are a contributing factor to growth. The report also identifies women between 30 and 59 as the largest demographic cohort playing social games.  Article and analysis from:

PRLog ” By 2015, Business Insights is predicting that this relatively new market will be worth $4 billion, as the number of players steadily rises and companies learn how to make more money from each player. In fact, by this date, more than 50% of all people in Japan, South Korea and the UK will play social games. “

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Filed under Facebook, gaming, social games, social networks, Virtual Currency, virtual goods, Zynga

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