History of the Social Game World

GamePro features an interesting chart created by Jon Radoff, founder of GamerDNA that maps out all of the socially interactive games and how they all funnel into social network games. From the article:

” Going as far back as the invention of dice games, Radoff breaks the origins of today’s social games into four distinct branches. On one side, he has browser games and casual games separated into two branches and on the other he has achievement systems and free-to-play massively multiplayer online games.”

Jon Radoff’s original blog post with interesting comments here


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Filed under social games, Uncategorized, Virtual Currency

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