Interview with Zynga’s Brian Reynolds

Gamasutra interviews Zynga’s Chief Game Designer Brian Reynolds. Topics include the transition of developing for traditional video games to social games, the social component learning curve, and the future of the industry.

” The social interactions now are a lot better than they were a year ago in terms of the quality of what’s going on, and they’re getting less and less unwanted and more and more kind of narrow-cast to the people that actually want to see ’em and participate.”


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Filed under Facebook, FarmVille, Uncategorized, Zynga

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